Required Textbooks:
1. E. Angel, Interactive Computer Graphics: A Top-Down Approach using OpenGL (4th Edition), Addison Wesley Professional, Boston, MA, 2005, ISBN 0-321-32137-5.
2. OpenGL ARB, D. Shreiner, M. Woo, J. Neider, and T. Davis, OpenGL Programming
Guide: The Official Guide to Learning OpenGL, Version 2 (5th Edition), Addison Wesley
Professional, Boston, MA, 2005, ISBN 0-321-33573-2
Optional Textbooks:
1.
J. Foley, A. Dam, S. Feiner, and J. Hughes, Computer Graphics Principles and Practice
(2nd Edition), Addison Wesley Professional, Boston, MA, 1996, ISBN 0-201-84840-6.
2.
OpenGL ARB, D. Shreiner, OpenGL Reference Manual: The Official Reference to OpenGL, Version 1.4 (4th Edition), Addison Wesley Professional, Boston, MA, 2004,
ISBN 0-321-17383-X.
3. R.
Rost, OpenGL Shading Language (2nd Edition), Addison Wesley Professional, Boston, MA, 2006, ISBN 0-321-33489-2.
|